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Color + Deph sequence from a Fish game

1. We propose to start collecting video sequences for game content (optionally with the depth map since it is relatively easy to get it from the graphics card). The objective is to cover different typical cases that may appear during games: simple or complex scenes, objects at different distance with respect to the camera (dense depth map), low and high motion.

2. We propose here a video sequence (a set of consecutive color frames and the corresponding depth map) obtained while playing a game. The following figure illustrates a frame (color+deph) from the proposed sequence.

Images archive can be downloaded here SprillImages.zip

The game is called Sprill and is produced by ALAWAR http://www.alawar.com/game/sprill/

ALAWAR donated this content to ISO for experiments performed during the MPEG standardisation process

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